Immortals are a type of spear infantry in Total War: Attila. ImmortalsclassRecruitment CostUpkeep CostTurnsMultiplayer CostFactionsBuildings RequirementsHealthSizeArmourMissile Block ChanceMoraleMelee Attack![]() Melee DamageCharge BonusMelee DefenceRanged DamageRate Of Fire![]() RangeAmmunitionMovement SpeedCapture PowerSpottingHidingDescriptionEdit
'If they cut off one head, another shall take its place. '
The 'Ten Thousand Immortals' were a military force of elite soldiers whose history can be traced from the Sassanid Empire back to the Archaemenid Empire that ruled prior to Alexander the Great's conquest of the east. They were so named for always numbering exactly ten thousand - if any man died or fell ill, he was immediately replaced; in this way the unit never 'died' - it was immortal. They fought famously at the Battle of Thermopylae, flanking the redoubtable Spartans and ultimately securing victory. Although disappearing with the Archaemenids, the Immortals were revived under the Sassanids as an elite corps of honour guards, with the finest armour and weapons of their entire military, and adorned in fine livery to demonstrate their prestige.
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Immortals are beings that are immune to all weapons and any kind of damage that would easily kill mortals and magical beings. Gods and certain magical creatures are immortal, unable to die by the passage of time, immune to all human and supernatural diseases, and able to survive damage that would easily destroy a human. It must be noted however a sufficient injury from certain sources can still kill them.
Most Greek Gods, Norse Gods, and Titans fall under this category. Some of them, however still age until they achieve their Immortality and once achieved do not age.
In the God of War SeriesEdit
Many Immortal beings are encountered through the God of War series, including gods and titans. However, being Immortal in the God of War universe means safety only from natural death. Due to their eternal lifespans, gods and titans could only be killed by other gods, demigod, the power of Pandora's Box, the Blade of Olympus, the Gauntlet of Zeus or the Blade of the Gods.
The more powerful the Immortal, the more difficult it proved to kill that person. Zeus, for instance, survived multiple stab wounds inflicted with the Blade of Olympus, one of the only weapons capable of dispatching gods, while the numerous undead soldiers fought by Kratos fell by the dozens to almost any weapon he used.
The majority of the immortal beings in the series are listed below:
TriviaEdit
Related PagesEditMail of the ImmortalsTypeUnit(s)LevelQualityThe Mail of the Immortals is a Power Armor in the Dawn of War II and Chaos Rising campaigns. PropertiesEdit
Description Edit
The foul warrior of Chaos laughed as he threw an entire pack of grenades into the path of Captain Trius. The mocking laughter died in the air as Trius strode through the explosion without pause, cleaving the heretic in two before pausing to address any potential battle damage and offering a prayer to the machine spirit of his armor.
Immortals is a 2011 American epicfantasyaction film directed by Tarsem Singh and starring Henry Cavill, Freida Pinto, and Mickey Rourke.[2] The film also stars Luke Evans, Steve Byers, Kellan Lutz, Joseph Morgan, Stephen Dorff, Daniel Sharman, Alan van Sprang, Isabel Lucas, Corey Sevier, and John Hurt. The film was previously named Dawn of War and War of the Gods before being officially named Immortals, and is loosely based on the Greek myths of Theseus, the Minotaur and the Titanomachy.
Principal photography began in Montreal on April 5, 2010. The film was released in 2D and in 3D (using the Real D 3D and Digital 3D formats) on November 11, 2011 by Relativity Media, becoming a commercial success at the box office. It received mixed to negative reviews, with critics praising Tarsem's direction and visuals, acting, action sequences, production and costume design, and music, but criticized the film's storytelling, script and the lack of character development.[3]
Plot[edit]
Before the dawn of man and beast, Immortals waged war against each other in Heaven. The victors declared themselves gods while the vanquished were renamed the Titans and imprisoned beneath Mount Tartarus. The Epirus Bow, a weapon of immense power, was lost on Earth during the war.
In 1228 BC, king Hyperion[4] of Heraklion searches for the bow, intending to use it to release the Titans to get revenge on the gods for failing to save his family from disease. Hyperion captures the virgin oraclePhaedra, believing that she can use her visions to find the Epirus Bow's resting place.
In a small village nearby, the inhabitants prepare to flee to Mount Tartarus to avoid Hyperion's army. One inhabitant named Theseus is a skilled warrior trained by his mentor, a mysterious old man. Theseus and his mother Aethra, are considered undesirables because Theseus was born from Aethra being raped, and they are forced to stay behind by Athenian soldiers including Lysander. Simpsons hit and run ps4. Theseus is able to beat multiple opponents until the Athenian officer Helios intervenes and discharges Lysander from the army for his actions. Lysander travels to Hyperion, offering his service and the village's location. Hyperion accepts, but scars his face and hammers Lysander's testicles for being a traitor so he can never father children. Hyperion's forces attack Theseus's village, murdering the villagers and Aethra, and taking Theseus captive.
The old man is revealed to be Zeus when he meets with his fellow gods Athena, Poseidon, Ares, Apollo, and Heracles. Zeus warns them not to interfere in mortal affairs as gods unless the Titans are released, and that they must have faith in mankind to defeat Hyperion, having spent his time mentoring Theseus as he recognizes that the young man has the strength of spirit and martial skill that could lead mankind against the gods.
Theseus is enslaved alongside the thief Stavros. Phaedra, who is held captive nearby, sees a vision of Theseus. Phaedra organizes a revolt, using the chaos to escape with Theseus, Stavros, Dareios and the monk that had earlier cut off his own tongue so that torture wouldn't make him tell Hyperion who was the virgin oracle. Theseus decides to pursue Hyperion and attempts to capture a boat, but he and his allies are overwhelmed by Hyperion's forces. Poseidon disobeys Zeus' orders and dives from Olympus into the ocean, causing a tsunami that wipes out Hyperion's men. Phaedra tells Theseus of her vision and together they believe that the shrouded body is his mother and they must return home to bury Aethra. Even though Theseus doesn't believe in the gods, his mother did and so must be properly buried.
While laying Aethra to rest in the village's labyrinth, Theseus discovers the Epirus Bow embedded in nearby rock. He frees the Epirus Bow, but is attacked by Hyperion's henchman the Minotaur. Theseus kills the Minotaur and uses the Bow to save his allies from being executed before collapsing from poisoned scratches inflicted by the Minotaur. Phaedra tends to Theseus and later falls in love with him. They make love to each other, stripping her of the visions she deemed a curse.
The group returns to Phaedra's temple while Hyperion and his forces are away at Mount Tartarus. At the temple, the monk followed by Stavros and Theseus are lured into an ambush and Theseus loses the Epirus Bow. Outnumbered by Hyperion's men, Ares directly intervenes to save Theseus, and Athena provides the men with horses to reach Mount Tartarus. Zeus arrives and angrily kills Ares for disobeying his command. Zeus tells Theseus and his allies to let Ares' death be a warning to both the gods and them that they will receive no more help from the gods, and he must justify the faith Zeus has in him alone. Before leaving with Athena, Zeus tells Theseus to prove him right. The lost Epirus Bow is brought to Hyperion.
Theseus, Stavros, and Phaedra travel to Mount Tartarus. Theseus tries in vain to warn the Greeks' King Cassander of Hyperion's plans, but Cassander dismisses his talk of gods as myth, intending to negotiate peace with Hyperion. The following day, Hyperion uses the Bow to destroy Mount Tartarus' seemingly indestructible gate.
Theseus leads the Hellenic army to war against the Hyperion forces, killing Lysander. Hyperion ignores the battle, storms through to Mount Tartarus, and kills Helios and Cassander, using the Epirus Bow to breach the mountain and free the Titans before Stavros and Theseus can stop him. The force of the release knocks the mortals down. Knocked into the vault and unable to escape, Stavros retrieves the Epirus Bow and kills a Titan to buy Theseus time to get away, but is killed by the other Titans. Zeus, Poseidon, Athena, Heracles, and Apollo arrive and battle the Titans while Theseus fights Hyperion. Zeus destroys the Epirus Bow, and the gods prove more than a match for the Titans, but they are overwhelmed by sheer numbers, with all but Zeus and Poseidon being killed. Theseus kills Hyperion while Zeus collapses Mount Tartarus on the Titans. As the mountain is collapsing, Zeus picks up Athena's body and ascends to Olympus along with a badly wounded Poseidon. The collapsing mountain wipes out all of Hyperion's men. The mortally wounded Theseus is also transported to Olympus for his sacrifice and given a place among the gods.
Several years later, Theseus' story has become legend, and Phaedra is raising Theseus' son Acamas, a gift from the gods. Acamas, an oracle like his mother was, is met by Zeus in his old man persona, who informs the child that in the future, he too will one day fight against evil and that he mustn't fear his visions. Acamas sees a vision of the sky filled with thousands of gods and Titans fighting (including Zeus and a fully healed Poseidon) with Theseus leading the charge.
Cast[edit]
From left to right: Director Tarsem Singh and cast Luke Evans, Henry Cavill and Isabel Lucas at WonderCon 2011.
Production[edit]
This film incorporates some elements from classicalGreekmyths and was filmed using 3D technology.[original research?] Director Tarsem Singh said that he was planning an action film using Renaissance painting styles. He then went on to say that the film is 'Basically, Caravaggio meets Fight Club. It's a really hardcore action film done in Renaissance painting style. I want to see how that goes; it's turned into something really cool. I'm going for a very contemporary look on top of that so I'm kind of going with, you know, Renaissance time with electricity. So it's a bit like Baz Luhrmann doing Romeo + Juliet in Mexico; it's just taking a particular Greek tale and half (make it contemporary) and telling it.'[12] The film had a production budget of $80 million ($75 million after tax rebates)[13] to $120 million[14] and cost 'at least' $35 million to market.[15]
Soundtrack[edit]
The score for the film was composed, produced and conducted by Trevor Morris and has been released on 8 November 2011.
Reception[edit]Critical reception[edit]
On Rotten Tomatoes, the film has an approval rating of 37% based on 123 reviews, with an average rating of 5.1/10. The website's critical consensus states: 'The melding of real sets, CG work, and Tarsem's signature style produces fireworks, though the same can't be said for Immortals' weak storytelling.'[16] On Metacritic, the film has a score of 46 out of 100, based on 23 critics, indicating 'mixed or average reviews'.[17] According to CinemaScore, the moviegoers gave the film was a 'B' on an A+ to F scale.[18]
In an affectionate but unfavorable review, Roger Ebert gave the film two stars out of four, saying 'Immortals is without doubt the best-looking awful movie you will ever see.',[19] while The Guardian gave the film three stars out of five, commenting 'Theseus battles the Titans in a cheerfully idiotic mythological yarn ballasted by Tarsem's eyecatching image-making'.[20] Todd McCarthy of The Hollywood Reporter said 'Thuddingly ponderous, heavy-handed and lacking a single moment that evinces any relish for movie-making, this lurch back from the 'history' of 300 into the mists of Greek myth is a drag in nearly every way, from the particulars of physical torture to the pounding score that won't quit.'[21]
Of those who praised the picture, it received an honorable mention from MTV as one of the year's best films[22] as well as making Guy Lodge's top twenty films of 2011 list on HitFix.[23] Furthermore, it was on Toro's Top Ten list[24] as well as Glasgow To The Movies' Top Ten Films of 2011.[25] Marc Eastman, of Are You Screening, named Immortals the #3 film of 2011.[26] It also was nominated for several Saturn Awards, including Best Fantasy Film.[27]
Box office[edit]
In North America, it was released on November 11, 2011. Immortals had a $1.4 million midnight showings and then grossed a total of $14.8 million on its opening day, topping the daily box office.[28] It then finished the weekend of November 11–13, 2011 at #1 with $32.2 million, ranking as Relativity Media's biggest opening weekend to date, against newcomers J. Edgar and Jack and Jill.[29] 3D showings accounted for a substantial 66% of the weekend gross. The film's audience was 60 percent male, 75 percent under the age of 35.[18]
Outside North America, it earned $38 million overseas from 35 countries on its opening weekend. Its highest-grossing territories were Russia ($8.2 million), China ($5.7 million) and South Korea ($4.5 million).[30] The film has earned $83,504,017 in the United States and Canada and $143,400,000 in other countries, for a worldwide total of $226,904,017.[31]
Accolades[edit]
Release[edit]Home media[edit]
Immortals was released on DVD, Blu-ray Disc, and Blu-ray 3D on March 5, 2012 in the United Kingdom and on March 6, 2012 in the United States and Canada.[34] In its first week of release 20th Century Fox Home Entertainment sold more than 1.2 million units of the film[35] making it the week's #1 film in Home Entertainment.[36] It sold 648,947 DVD units for a total of $11,116,462 and 926,964 Blu-ray Disc units for a total of $21,310,902 for the week ending March 11, 2012.[37] An additional 100,000 3-D units sold totaling almost $40,000,000 in home entertainment sales in its first week of release in the US.
Perfect WorldOther media[edit]
Archaia Press released a graphic novel tie-in. Called Immortals: Gods and Heroes, the hardcover book featured new stories that expanded on the universe established in the film.[38]
See also[edit]
War Of The Immortals WikiReferences[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Immortals_(2011_film)&oldid=900049979'
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Immortal: The Invisible War is a role-playing game created by artist and writer Ran Valerhon. Characters discover that they are part of an ancient race of shape-shifters with the power to alter reality itself. Immortals have the ability to literally reinvent themselves through a special form of reincarnation-like evolution. Characters may have been an ancient god, mythical creature, or legendary hero in a former incarnation. As the characters struggle to remember who and what they truly are these past-lives continue to inform, empower, and confound the character's current incarnation; They also must re-acclimate to a millennia old war against dark forces to save their last bastion in the universe, Earth.
The game is set in modern-day earth, but makes extensive use of world mythology, high fantasy elements, and an original alternative earth history.
Background[edit]
Millions of years ago the dragon immortals known as the Abzulim enslaved nearly all other immortal creatures. They created an empire spanning the cosmos and made war with the Primals: elemental entities older than the universe itself. When the war ended, the Abzulim fled this world and the Primals all but vanished from existence. Now freed, the various himsati species of slave immortals wandered in groups called Prides until the coming of humanity. Both blessed and cursed by mortal faith, the immortals were transformed into human-like guises; they were exalted as gods, monsters and supernatural heroes by the infant human race. But internal strife and hatred between the Pantheons led to their own wars and the end of their stewardship over humanity. The immortals went into seclusion for eons until they eventually filtered back out amongst humanity, in secret, several thousand years ago.
Upon their return, they fought against other immortals who served dark ancient powers from before the dawn of time. After many bitter defeats, and with scar-laden souls, they beat back their enemies and thought they had finally won; it was only the beginning. Somewhere out there the Deepwalkers, mightiest of the Abzulim, have returned to Earth and evolved beyond the ability of normal immortals to see them for their true selves. Now the Twelve Tribes of the himsati race—descendants of their own mythical past—wage war against the Droves, groups of dark twisted mortal creatures and their immortal leaders known as the Progeny. Possessed of supernatural powers and the ability to shapeshift into primordial forms of animal, plant, and element, the immortals must wield their awesome powers in order to save their last refuge, Earth. All the while the mortal world continues on close to what we have always known, unaware of the invisible war that transpires around and within.
The players discover that their characters are part of an ancient race of immortal, shapeshifters known as the Himsati that have the power to alter reality with the power of their voice. The weight of immortality causes these beings to literally reinvent themselves through a special form of reincarnation-like evolution called Lethe. You may have been an ancient god, a mythical creature or legendary hero in ages past but reborn into the modern world. You and other immortals wage war against to save your last bastion in the universe, Earth. The Immortals battle each other immortals and mortal agents both normal and twisted by the dark powers of the mighty Abzulim. The Abzulim are a draconian race known to be the first immortals; former masters of all the other immortals who they enslaved for millions of year. But the end of the modern world draws near as the facade of the myths humanity holds dear begin to crumble; ancient gods, myths and legends are rising from their secret places to fight this final war against the forces of darkness. A new age of legend is dawning, terrible, magical and breathtaking. Centuries ago, a small handful of immortals were chosen; to be the last salvation, or damnation, of the immortal race.
The Twelve Tribes[edit]
Game system[edit]
Immortal uses its own custom system.
Publication History[edit]
The game was created in the 1980s with a public release in 1993 as Immortal: Invisible War by Precedence Entertainment. Due to issues with the original publisher over the creation of Immortal: Millennium (2nd Edition), the game's original creator took back control of the product and a decision was made to continue on with a 3rd Edition to clarify and rectify those issues. Immortal: The Invisible War (3rd Edition) was released via the game's website as a free PDF.
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Immortal:_The_Invisible_War&oldid=878090878'
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